Enum DispatcherPriority
An enunmeration describing the priorities at which operations can be invoked via the Dispatcher.
Namespace: System.Windows.Threading
Assembly: OpenSilver.dll
Syntax
public enum DispatcherPriority
Fields
Name | Description |
---|---|
ApplicationIdle | Operations at this priority are processed when the application is idle. |
Background | Operations at this priority are processed after all other non-idle operations are done. |
ContextIdle | Operations at this priority are processed when the context is idle. |
DataBind | Operations at this priority are processed at the same priority as data binding. |
Inactive | Operations at this priority are not processed. |
Input | Operations at this priority are processed at the same priority as input. |
Invalid | This is an invalid priority. |
Loaded | Operations at this priority are processed when layout and render is done but just before items at input priority are serviced. Specifically this is used while firing the Loaded event |
Normal | Operations at this priority are processed at normal priority. |
Render | Operations at this priority are processed at the same priority as rendering. |
Send | Operations at this priority are processed before other asynchronous operations. |
SystemIdle | Operations at this priority are processed when the system is idle. |