Show / Hide Table of Contents

Enum DispatcherPriority

An enunmeration describing the priorities at which operations can be invoked via the Dispatcher.

Namespace: System.Windows.Threading
Assembly: OpenSilver.dll
Syntax
public enum DispatcherPriority

Fields

Name Description
ApplicationIdle

Operations at this priority are processed when the application is idle.

Background

Operations at this priority are processed after all other non-idle operations are done.

ContextIdle

Operations at this priority are processed when the context is idle.

DataBind

Operations at this priority are processed at the same priority as data binding.

Inactive

Operations at this priority are not processed.

Input

Operations at this priority are processed at the same priority as input.

Invalid

This is an invalid priority.

Loaded

Operations at this priority are processed when layout and render is done but just before items at input priority are serviced. Specifically this is used while firing the Loaded event

Normal

Operations at this priority are processed at normal priority.

Render

Operations at this priority are processed at the same priority as rendering.

Send

Operations at this priority are processed before other asynchronous operations.

SystemIdle

Operations at this priority are processed when the system is idle.

  • Improve this Doc
  • View Source