Class ConditionBehavior
A behavior that attaches to a trigger and controls the conditions to fire the actions.
Implements
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Microsoft.Expression.Interactivity.Core
Assembly: OpenSilver.Expression.Interactions.dll
Syntax
public class ConditionBehavior : Behavior<TriggerBase>, IAttachedObject
Constructors
| Improve this Doc View SourceConditionBehavior()
Initializes a new instance of the ConditionBehavior class.
Declaration
public ConditionBehavior()
Fields
| Improve this Doc View SourceConditionProperty
Declaration
public static readonly DependencyProperty ConditionProperty
Field Value
Type | Description |
---|---|
DependencyProperty |
Properties
| Improve this Doc View SourceCondition
Gets or sets the IConditon object on behavior.
Declaration
public ICondition Condition { get; set; }
Property Value
Type | Description |
---|---|
ICondition | The name of the condition to change. |
Methods
| Improve this Doc View SourceOnAttached()
Declaration
protected override void OnAttached()
Overrides
| Improve this Doc View SourceOnDetaching()
Declaration
protected override void OnDetaching()