Class RandomizedTransitionEffect
Defines a transition shader effect that provides a random value, allowing the effect to provide variance each time the effect is run.
Inheritance
System.Object
RandomizedTransitionEffect
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Microsoft.Expression.Media.Effects
Assembly: OpenSilver.Expression.Effects.dll
Syntax
public abstract class RandomizedTransitionEffect : TransitionEffect
Fields
| Improve this Doc View SourceRandomSeedProperty
Dependency property which modifies the RandomSeed variable within the pixel shader.
Declaration
public static readonly DependencyProperty RandomSeedProperty
Field Value
Type | Description |
---|---|
DependencyProperty |
Properties
| Improve this Doc View SourceRandomSeed
Gets or sets the RandomSeed variable within the shader.
Declaration
public double RandomSeed { get; set; }
Property Value
Type | Description |
---|---|
System.Double |