Class Effect
Provides a base class for all bitmap effects.
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: System.Windows.Media.Effects
Assembly: OpenSilver.dll
Syntax
public abstract class Effect : DependencyObject, IDependencyObject
Constructors
| Improve this Doc View SourceEffect()
Initializes a new instance of the Effect class.
Declaration
protected Effect()
Properties
| Improve this Doc View SourceEffectMapping
When overridden in a derived class, transforms mouse input and coordinate systems through the effect.
Declaration
[NotImplemented]
protected virtual GeneralTransform EffectMapping { get; }
Property Value
Type | Description |
---|---|
GeneralTransform | The transform to apply. The default is the identity transform. |
ImplicitInput
Gets a Brush that, when it is used as an input for an Effect, causes the bitmap of the UIElement that the Effect is applied to be that input.
Declaration
[NotImplemented]
public static Brush ImplicitInput { get; }
Property Value
Type | Description |
---|---|
Brush | The Brush that acts as the input. |