Class RippleEffect
Effect that simulates water ripples on the visual.
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Microsoft.Expression.Media.Effects
Assembly: OpenSilver.Expression.Effects.dll
Syntax
public sealed class RippleEffect : ShaderEffect
Constructors
| Improve this Doc View SourceRippleEffect()
Creates an instance and updates the shader's variables to the default values.
Declaration
public RippleEffect()
Fields
| Improve this Doc View SourceCenterProperty
Gets or sets the Center variable within the shader.
Declaration
public static readonly DependencyProperty CenterProperty
Field Value
Type | Description |
---|---|
DependencyProperty |
FrequencyProperty
Gets or sets the Frequency variable within the shader.
Declaration
public static readonly DependencyProperty FrequencyProperty
Field Value
Type | Description |
---|---|
DependencyProperty |
MagnitudeProperty
Gets or sets the Amplitude variable within the shader.
Declaration
public static readonly DependencyProperty MagnitudeProperty
Field Value
Type | Description |
---|---|
DependencyProperty |
PhaseProperty
Gets or sets the Phase variable within the shader.
Declaration
public static readonly DependencyProperty PhaseProperty
Field Value
Type | Description |
---|---|
DependencyProperty |
Properties
| Improve this Doc View SourceCenter
Gets or sets the Center variable within the shader.
Declaration
public Point Center { get; set; }
Property Value
Type | Description |
---|---|
Point |
Frequency
Gets or sets the Frequency variable within the shader.
Declaration
public double Frequency { get; set; }
Property Value
Type | Description |
---|---|
System.Double |
Magnitude
Gets or sets the Amplitude variable within the shader.
Declaration
public double Magnitude { get; set; }
Property Value
Type | Description |
---|---|
System.Double |
Phase
Gets or sets the Phase variable within the shader.
Declaration
public double Phase { get; set; }
Property Value
Type | Description |
---|---|
System.Double |